Explain like I'm five · Security

What is a DMZ?

The DMZ — demilitarized zone — told as a story about putting the shop that village guests visit in a yard between two walls.

the villageinside the castleSHOPthe vaultthe shop sits right next to the vaultthe shop that village guests visit sits deep inside the castle

The shop that village guests visit sits deep inside the castle.A bakery, a letter counter — a shop guests visit has to be open to the village. But this shop sits right next to the vault.

SHOPone step to the vaultone shop breaks, and the whole castle is open

Break the shop, and the vault is one step away.A door open to guests is open to thieves too. One crack in the shop's note slot, and the whole castle is open.

villagethe yardinsideouter wallinner wall · narrow doorSHOPwatchmanguests stop herethe vaultthe shop goes in the yard between two walls, and guests stop at the yard

A DMZ is the yard between two walls.The shop goes in the yard, and guests come no farther. The door from the yard into the castle is very narrow (two walls), and a watchman stands in the yard.

Two wallsthe yard is between them
Guests stop at the yardno one comes inside
A narrow way inone door, one agreed errand
A watchman in the yardknows the moment a shop acts odd
the yardinsideSHOPSHOPSHOPbread counterletter counterthe errand runnernote checkeryard watchmandoorkeeper — the only doorthe bread ledgerthe shop may ask inside forexactly one agreed thingshops are kept apart, and the way inside is one narrow door

Shops are kept apart, and there is exactly one door inside.The bakery may ask inside for exactly one thing — the bread ledger. The errand runner who goes inside for village guests lives in the yard too, and a note checker stands at the counter. Only a few with a special key ever pass the doorkeeper.

SHOPit ends in the yardthe bell!the vault is safevillageguests wait a whileeven if the shop breaks, the thief is stuck in the yard — and the bell rings

Even if the shop breaks, it ends in the yard.The thief is stuck in the yard and the bell rings in the guard room. The shop closes for a while, but the vault is safe. Modern castles ask at every door inside the yard too.

In one breath

DMZ = put the shops village guests visit in the yard between the outer and inner walls; guests stop at the yard, the way inside is one narrow door, and a watchman stands in the yard. If a shop breaks, it ends in the yard.

A separate network segment between an external and an internal firewall where internet-facing servers — web, mail — are placed, so that a compromised public server doesn't lead straight into the internal network. Only the minimum ports and services needed are opened inward.

When grown-ups say it

DMZ
The yard between the walls. Shops that must be open to the village live here. The only link inward is one narrow door.
External & internal firewall
The outer wall and the inner wall. The outer wall lets guests into the yard; the inner wall lets through only agreed errands. → the wall with many doors
Public-facing server
The shop in the yard. The bakery, the letter counter — anyone from the village may come, so they get broken most. That's why they live in the yard.
Reverse proxy
The errand runner in the yard. Goes inside on the guest's behalf, so the guest never even sees the inner door. → the runner who goes for you
Jump server · bastion host
The doorkeeper at the narrow door. The only path from the yard inward. Only those with a special key pass. → the master key in the vault
Segment
The dotted lines in the yard. If the bakery breaks, the letter counter is still apart. → halls divided by ribbon
East-west traffic
Errands between the shops. Not guests from the village (north-south), but movement sideways inside the yard. The watchman looks at this. → the one who watches the halls
Zero trust
Asking at every door, even in the yard. The yard is still used, but being in it earns no trust. → the castle that asks at every door
Next story
Locking Up a New Room Before You Use It →
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